If that doesn't work, I may need to trace the texture from the point of being loaded to when it's rendered. I fear that would take a significant amount of time, so I'm really hoping that it doesn't come to that!
So here's what I think my process will be:
So here's what I think my process will be:
- Build and play around with the DirectX 9 SDK tutorial example code. Try and figure out what values I can flip to have textures 'shut off'.
- Attach a debugger and see what modifying the values does.
- Play with the Havok SDKs examples and see if they contain examples with meshes I can modify.
- Do the same as #2 but with Havok code.
- See if I can find similiar code in ASS.exe, and again attach a debugger while playing and see what flipping bits does!
So yeah, that's my plan for now. If/Once I do all that I will start learning various hooking techniques and see if I can write an injector to allow me to modify it without a debugger! (This is the part I'm really looking forward to to be honest...).
OK time to hack...
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